Favorite Icebreaker Game Ideas
Enjoy this collection of icebreaker game ideas to help your party or event get started with a fun atmosphere.
After a few of these games, your guests will find themselves beginning to relax and get acquainted with each other, and you can go on greeting arriving guests and finishing your preparations while the games keep them busy!
NOPE, NEVER DID THAT
Each person in the group tells something they've never done both good or bad. If you've done it you give up a penny or jelly bean. Try to keep as many as possible 6 or more players Needed: Pennies or small objects such as jelly beans, rocks etc (10 or 15 for everyone)
Rules: Each person receives several (10 or 15 is a good number) pennies, rocks or similar small objects. The group sits in a circle. Each person tells of something they have never done. Anyone who has done this must give the speaker one of their pennies or whatever. After going around the circle twice, the person with the most tokens wins.
Caution: Often the women will choose items targeted at men (I've never shaved my face") and men at the women (I've never worn lipstick). Therefore, it is best to either ensure that the group sits with men and women alternated or to ask the group to avoid sex related statements and go with more generic statements.
1. I have never broken a leg. 2. I have never traveled out of the country. 3. I have never eaten Mexican food. 4. I have never changed a flat tire. 5. I have never worn a wet suit. 6. I have never seen the statue of liberty. 7. I have never been in jail. 8. I have never had sex.
HUMAN KNOT ICEBREAKER GAME
This is a great team building and icebreaker activity that uses communication and problem solving skills.
This ice-breaker is versatile in that multiple group sizes can play. Form groups of about 10 people each. Have each group standing, facing towards each other, in a circle. Each person should be standing shoulder to shoulder.
First, instruct everyone to lift their left hand and reach across to take the hand of someone standing across the circle. Next, have everyone lift their right and reach across to take the hand of another person standing across the circle. Make sure that no one is holding hands with someone standing directly beside the person. The challenge is to use good communication, and problem solving skills to get untangled!
THE CANDY GAME
This activity is a simple way to help people introduce facts about themselves. It’s very flexible and adaptable - and (if you have a sweet tooth) delicious too! The Candy Game goes by other names: the Skittles Game, the M&M Game, the Color Game, among other names.
Pour or any multicolor candy into a bowl. Have everyone in the group grab as much or as little as they like from the bowl. Make sure that no one eats their candy right away.
How to Play
For each piece of candy they took, they will have to answer a question, depending on its color. For example, you can designate: • Red candy: favorite hobbies • Green candy: favorite foods • Yellow candy: favorite movies • Orange candy: favorite places to travel • Brown candy: most memorable or embarrassing moments • Blue candy: wild cards (they can share anyone they choose)
You can be creative and choose any questions you think would be fitting for your group. The one in charge will then call out the color topic and everyone will go around the room sharing 1 answer per piece candy.
As an example: if you chose two red pieces of candy, you will have to name two of your favorite hobbies. After the individual has shared that color with the group, he/she may then eat their candy. Continue to go around the room until each color topic has been shared.
This is one of the best action oriented icebreaker game ideas that works especially well with large groups of people. It's a game of quick reflexes and passing on the pulse!
Ages: All. Recommended # of People: At least 40 people. Messiness Factor: Might break a small sweat. Materials Required: A coin, a chair, and any small object like a tennis ball.
The Pulse Game (also known as the Electric Current Game or the Electricity Game) is a great way to break the ice, especially if you have a large group of people. In a fast paced action game, two long lines of humans resemble a fast moving electric current!
To set up the Pulse Game, you need to form two teams of equal size. The easiest way to do this is probably to have each player pair off with another person. When you’ve divided the group evenly, have each team member face the same direction, and have each team facing each other.
Instruct each team to hold hands to form two long human chains. At the end of the two lines, place a chair with a small object (e.g. a tennis ball) on it. The referee stands at the front.
To play the pulse game, have the two players at the front of the line watch the referee. Have everyone else close their eyes and face downward. Instruct everyone to be silent. For each round, the referee does the following: Flip a coin and quietly show it only to the first two players at the front of each team. Whenever the coin shows ”Heads,” the two people at the front of the line must squeeze the hand of the next person in line as quickly as possible.
Whenever that player’s hand gets squeezed, he or she quickly continues to “pass the electric current” by squeezing the next person’s hand, and so on. As the “electric current” transfers along the line, the goal of the game is to be the first team to grab the object (the ball) on the chair. If heads was flipped and a team successfully grabs the ball, that team wins a point. On the other hand, if the team grabs the ball but heads was not flipped, then the point goes to the other team.
After each coin flip, wait several seconds and then flip again. Keep flipping until the coin shows “Heads.” For a short game, the winner is the first team to score 10 points. For a longer game, you can increase the number of points. Have fun playing this fast paced, quick reflex action icebreaker game.
FIRST IMPRESSION ICEBREAKER
This is a fun get-acquainted activity that involves writing your first impression of someone you meet. If some people already know each other, that’s fine too — people can simply write some nice, encouraging words or adjectives to describe each other.
This works well as a starter activity for meetings, when there are new people present, or when people don’t know each other well. It can be entertaining as a party game, too.
To set up First Impressions, pass out the large sheets of paper and writing utensils. Have each person write their name on the top of a sheet of paper. Tape each person’s sheet to their back so that they can’t see it. Instruct everyone to mingle with each other and to converse.
Tell everyone to say hello and to introduce each other for a few moments. After a minute or so, ask each person to write an adjective (their “first impression” of the person they just spoke with) on each other’s papers. Then have each person continue mingling with new people, repeating the process.
After 10-20 minutes (depending on how large your group is and how long you want this activity to run), each person should have several adjectives and descriptive words listed on their backs.
Go around the room and introduce each other, reading the words written on your neighbor’s paper. This should be pretty humorous, and if people did this activity correctly, there should be lots of kind things said about each other.
THE COUCH GAME
The Couch Game (also known by the name Kings and Queens) is a memory-based game that takes a moment to learn. Form a circle with the couch (or four chairs) as part of the circle. Place two males and two females on the couch, and have the rest of the people fill in the circle, in alternating order (guy next to girl — no two guys next to each other, and no two girls next to each other).
One chair must be left open. Have everyone fill out their name on a piece of paper. Place all the pieces of paper in a container. Go around the room and have someone pick out a piece of paper with someone’s name on it (they cannot have their own name). They must not let anyone know whose name they have. The person to the left of the empty chair begins by calling out someone’s name.
The person who is holding a paper with that name must move from their seat to the empty seat. The object of the game is for the guys to get four guys on the couch while the girls try to get four girls on the couch. This game is a memory-based game which sometimes leads to humorous results due to its gender-based competitive nature.
The objective of Twenty Questions is quite simple: guess the person, place or thing in 20 questions or less! This game is a stationary game, and also a good car game (meaning it’s a game that’s useful for long car rides). Little or no movement is required. It takes about 5 minutes per round to play.
How to Play 20 Questions
There are no preparations or special materials required, but it works best with a small groups of about 2 to 5 players.
Select one person to begin Twenty Questions. This person is designated as "it." For each round, this person must choose any person, place, or thing. The person can be living (e.g. a current athlete or classmate), deceased (e.g. a famous person in history), or fictitious (e.g. cartoon or movie character).
The place can be anywhere in the world, including creative places. The thing can be an inanimate object, an animal, a food, etc. Basically anything can be chosen, but try to make the selected item something that can be reasonably guessed. It’s no fun to play a guessing game that is impossible to solve!
After the person has chosen a person, place, or thing, the guessing begins! The other players take turns and ask “yes” or “no” questions in an attempt to figure out what the chosen answer is.
That is, the questions must be answered with simply “Yes” or “No.” After each guess, keep track of the number of guesses that are used until it reaches the limit of 20.
Once 20 questions are used up, players may not ask any more questions. If a player correctly guesses the object before then, they become “it” for the next game and choose the next person, place, or thing. Otherwise, the answer is revealed.