Marble Games Kids Play




Most of us owned marbles as a kid, and maybe even played marble games. I can remember as a kid, moving to North Dakota in the middle of second grade. The game to play at recess was marbles, marbles and more marbles.

A girl named Becky gave me a few marbles my first day of school, taught me how to play marbles and I was hooked. We always played for “keeps” , which is how my marble collection rapidly grew! I was pretty good at it, and still have my childhood collection.

The game of marbles is played with variations from playground to playground around the world. We also played a few different marble games

on the playground, my favorites marble games were cherry-pit, picking plums and marble golf. I have listed the four games that I used to play, and also compiled a list of other marbles games kids play.

The basic game of marbles is a simple one. The first decision to make is if you are playing for "keepsies" where the winner gets to keep your marbles if you lose -- or just for fun.

Basic Playground Rules for Marbles

Players: 2 to 6 players.

Needed: Marbles (13 mibs,marbles) and 1 shooter per player minimum) and a circle.

Rules:Each player decides on how many marbles they are going to use in their marbles game. Players begin by drawing a circle that is 3 to 10 feet in diameter. This is often determined by the skill of the players. The bigger the circle, the better the players.

Players place 13 mibs in the center of the circle to form an "X" or a circle.

The marble game begins by one player knuckling down at the edge of the circle and flicking their shooter. The object is to knock out one or more of the mibs, without the player's shooter leaving the circle. If, the player has been successful, then the player can shoot again from the place where the shooter landed.

If, after the player has missed and his/her shooter end up outside the circle, then the player must leave the shooter inside the circle. The next player takes a turn. Each mib that was knocked out counts for one point. A player may also knock out any other player's shooter that remains in the circle.

The marble game continues until all of the original mibs have been knocked out. The player with the most points wins. In some versions the marbles knocked out of the circle are kept by the shooter. This is sometimes called "keepsies".

CHERRY PIT

This is the reverse of RING TAW. A one-foot wide hole is dug in the center of a ten-foot circle. Each player places a number of marbles around the hole, so that there is about a dozen marbles surrounding the hole. Players take turns trying to knock marbles into the hole. Like Ring Taw, as long as marbles are knocked into the hole and the taw remains in the ring, players may continue to shoot. If a taw goes into the hole, the owner must forfeit a number of marbles and place them around the hole to 'buy back' his shooter.

PICKING PLUMS

Each player contributes one or more marbles to start the game. The marbles or 'plums' are arranged in a straight line, each marble being exactly twice the width of a marble away from the marbles on either side. Each player then shoots in turn and may keep any marbles he hits. The difference between DOBBLERS and PICKING PLUMS is that all shots are taken from behind a line about six feet away from the 'plums'. The player does not get another turn for a successful hit and the taw is recovered at the end of each turn so there is no opportunity to hit an opponent's shooter. Play continues until all 'plums' are picked.

MARBLE GOLF

First, each player decides on how many marbles they are going to use in their game. Usually 13 marbles and one shooter. Draw a circle that is 3 to 10 feet in diameter. This is often determined by the skill of the players. The bigger the circle, the better the players. The circle should contain a hole in the center. Players place 13 mibs around the hole in the center in the center of the circle at a distance approximately half way from the center hole to the outer circle.

The marble game begins by one player knuckling down at the edge of the circle and flicking their shooter. The object is to knock into the center hole one or more of the mibs, without the player's shooter leaving the circle or going into the center hole.

If, the player has been successful, then the player can shoot again from the place where the shooter rested. If, after the player has missed and his/her shooter ends up outside the circle or in the center hole, then the player must leave the shooter inside the circle.

The next player takes a turn. Each mib that was knocked in counts for one point. A player may also knock in any other player's shooter that remains in the circle. The game continues until all of the original mibs have been knocked in. The player with the most points wins.

In some versions the marbles knocked into the center hold are kept by the shooter. This is sometimes called "keepsies".


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